Unit Types
Category Type Attack Defense Movement Logistics Description
Land Cavalry 7 2 10 5 Basic cavalry of the age, good for recon, screening, exploiting. Not suited for defense.
Land Infantry 5 7 5 5 Basic infantry division, leg movement, strong defense and average offense.
Land Artillery 7 9 3 4 General field artillery that is not very mobile, has powerful ranged attack but vulnerable in close defense.
Land Engineer 2 2 5 5 Specialized units that add bonus to attacking and defending troops. Vulnerable to attack on their own.
Land Partisan 1 1 2 2
Sea Torpedo Boat 6 1 10 6 Basic small attack craft; fast & armed with torpedoes and not much else.
Sea Destroyer 4 4 8 5
Sea Cruiser 6 4 6 5
Sea Armored Cruiser 6 6 5 5
Sea Battleship 10 10 4 4

Unit Add-ons

Land Machine guns - 5 - - Basic Maxim-esque machine gun. Crew served.
Land Mortars 2 2 - -
Land Hand grenades 1 1 - -
Land HE shells 3 - - - High explosive artillery rounds for attacking fortified positions.
Land Magazine fed rifle 1 2 - -

Other Units that will be added as they are developed:

Type Attack Defense Movement Logistics Description
Siege Artillery 14 4 1 2 Specialized artillery for demolishing fortifications. Almost immoble, require much logistics support
Assault Infantry 10 2 5 4 Storm infantry, equipped with flamethrowers (researched separately). Vulnerable to counterattack.
Armored Car 2 2 9 4 Primitive auto with armor plating, must be researched before tank. Must use roads.
Basic Tank 12 4 1 2 First "land cruisers", fitted with armor plate, cannon, GM's and slower than dirt.
Biplane 2 2 12 4 Basic scout aircraft, further versions needed for recon, fighter, bomber.
HQ Unit 1 1 6 8 Command entity that attaches at army or corps level. Gives bonuses to all areas for all units under command.
Zeppelin 1 1 10 3 Lighter than air craft, used for observation. Vulnerable to attack.
Submarine 8 1 1 4
Dreadnaught 20 20 6 2
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