Military Orders

Each unit can take only one action per turn. Military orders can only be given at turn time.

CHANGE UNIT STANCE

This is in order for the unit to change its mission. It is best to change stances when not in contact with the enemy.

CHANGE STANCE [unit-id]/[new stance] - <optional free form details>

TRAIN UNIT

This is an order for the unit to train. There is some chance that the units training attribute will improve. A unit can only train up to READY status.

TRAIN [unit-id]

ATTACK

This is an order for the unit to launch an attack. Best used when already in an offensive stance.

ATTACK [target] WITH [unit-id] - <optional free form attack details>

MOVEMENT

This is an order for the unit to move to another location.

MOVE [unit-id] TO [target] VIA [transport-unit-id or FOOT]

FORTIFY

This is an order for the unit to create temporary fortifications at its current location. If the unit is an engineer it can fortify other units while they do something else. If and engineer fortifies an already fortified unit, it has a chance to increase the fortification level. A units fortification level is removed when a movement order is issued.

FORTIFY [unit-id]/
FORTIFY [engineer-unit-id]/[target-unit-id]//

REFIT

This is an order for the unit to repair and refit. It stands some chance of reducing the damage attribute of the unit. This order fails if the unit engages in combat during the turn. REFIT stands a greater chance of being successful in your home territory.

REFIT [unit-id]

SCRAP UNIT

This is an order to scrap, disband, delete, or strike the unit.

SCRAP [unit-id]

BUILD MILITARY BASE

This is an order to build or increase the level of a military base.

BUILD [type] BASE in [target-nation]/[target-region]

BUILD PERMANENT FORTIFICATION

This is an order to build or increase the level of a permanent fortification.

BUILD PERMANENT FORTIFICATION in [target-nation]/[target-region]

BUILD UNIT

This is an order to build a military unit from a pre-existing design or patent.

BUILD UNIT [type/patent-name] [unit-identifier] AT [[factory]]

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