Behavior

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These are general rules for players in Timelines. They will be enforced.

Behavior

  • Players are expected to treat other players in a reasonably adult fashion and refrain from any personal attacks.
  • Attempt to use diplomatic language when IC. Some flexibility is allowed for natural speech, but no nation tells another "screw you".
  • Multiple accounts for a single player is a bootable offense.
  • Players will not post OOC comments in the IC forums.
  • Players will role-play their characters to the best of their ability.
  • Attempting to gain illicit access to game information is a bootable offense.
  • Real-world friends should NOT allow that to enter into their role-playing. It is not illegal for nations played by friends to assist each other, but this should reflect the ongoing history of the two nations.
  • New players should read the history of the world and their nation and attempt to carry on role-playing based on that history. Sudden sharp turns in diplomatic relations and national policy from new players is disruptive. These changes should be made over time and in a rational manner.
  • BAD STUFF WILL HAPPEN TO YOU. This is a game. Other players are (very) often trying to screw you over. They will often succeed. Random bad events also happen. Bad things happen to due to political situations and you may experience rebellions. Economic difficulties arise in every nation. When countries go to war, one will likely lose. In every battle there is a loser and the odds are somewhere around 50% +/- some amount that it will be YOU. Do not complain about these things any more than you would rolling a two in craps. During the course of the game some nations will likely go out of existence, some may end up divided after a civil war…..roll with the changes and try again. Even the best poker player in the world often loses hands. One should not take a defeat as a personal assault on one's overall worth.
  • You can be overthrown. Even if you are the best leader EVER, if some other nation has bribed your military and you have not taken steps to deal with it you could possibly be overthrown. If you are, don't take it personally.
  • You can't always do what you want. For instance, if you have ADMIRATION for the US, you can't just declare war on it out of the blue because you want land. You will have to set up the scenario through intrigue or other means to make it possible. Remember that your officials and military have minds also. If you are starting a war you definitely can't win or doing something that will harm them or the nation then they might take action….unless you have them all shot. But then it would be harder to win the war wouldn't it?

Grievances

  • OOC Grievances between players are to be taken to the Gamemaster. Each party will have one opportunity to present their case, and a rebuttal. The Gamemaster will rule and implement a judgment. All parties are expected to accept Gamemaster rulings. The Gamemaster reserves the right to refer the grievance to a player jury.
  • Players have limited recourse in a dispute with the GM. GM rulings are final. The GM may refer the matter to a player jury at his/her discretion.
  • Make logical points in your argument. When they are answered or a ruling is made, do not continue to argue the point.

Expectations

  • The game is under development, frequent rule changes can be expected as game imbalances or exploits are revealed.

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